Monday, January 8, 2018

Threads



There are a couple of new ideas that intrigue. Some articles for SEGMENT: SHO-CAUDAL. That is because no one else is writing for SSC, but people might want to write expansion or counterpoint materials. Maybe.

First - "WHY ISHO IS NOT MAGIC" or something similar. It would explore the nature of Isho for foreign game mechanics. Isho has an internal logic and there different gaming systems would each require tweaks to introduce Jorune into their world. It treads dangerously close to my dreaded "conversions" trigger, but I think I can dance close to the edge of the cliff without falling off.

This would be part of the BLENDED JORUNE thing that came up during the writing of SSC #6 and would be part of a stand-alone document to get near-future sci-fi games involved with Jorune.

CA Seal of Nine Stars
Jorune is one of 19 Worlds
Second - "LEAVE YOUR WORLD BEHIND" is an exploration of the marketing of Jorune for colonists. Why would anyone leave 24th Century Earth for a primitive world that barely reaches 21st Century levels of primitive technology? Sure, you could expect 120-130 year lifespans of cognizant, active, healthy living, and you could raise several generations to live according to your own idea of an ideal pocket culture, but is that enough to draw people away from the luxury and ease of 24th Century technology.

I see a window for a very different Jorune without all the races and mutations in the Jorune we know, with the Keeper Rod mechanic for sucking them into the 35th Century of Sho-Caudal.

Colonial marketing to potential emigres would be interesting - to discover in the writing of colonial reports, restrictions and maybe even to read why anyone would have come to this backwater planet. It will allow me to activate my old COLONIAL AUTHORITY material, and some very interested second world science fiction materials - particularly Brazilian comics and sci-fi. People would come a) to establish their lives outside the heavily monitored, marketed, and served overculture of Earth of that era, b) scientific research, particularly in Isho as a natural technology, and c) economic exploitation of Jorune products to trade with earth and expand holdings. "Work like a dog, live like a King."

Thalier Scythe
Third - Rebranding Jorune. Someone has come up with an idea that could lead to a new edition. Commercial Jorune. I would be part of the crew, if it ever happens, but I might use SSC to try out some new ideas on a fresh presentation. I like the old ways - Miles Teves art, Old parchment pages, Albertus and Palatino type. But a new look might be interesting.
So, I have some direction on playing pre-Colonial Jorune and Early Colonial Jorune.

It could be done. And I might be the right one to do it.

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